In Fallout 2, each companion has a fixed number (typically, 4-6) of predefined levels called "stages" in the form of multiple alternative models for them with different statistics. Each time the player character gains a level, every current companion has a chance to go up a stage i.e. change to a more powerful model. A companion starts with a base model, then advances to stage 1, 2 etc.
Due to a design bug, companions who are supposed to have six stages cannot ever reach Stage 6, as their progression is divided not into six, but seven stages. For example, Goris is supposed to have six stages (protos 319 through 324), but the character the player interacts with and recruits is none of these protos, but a separate, "base" Goris (proto 153).
New Vegas Companion Modl
This would not normally be an issue, but each record in the file is capped at 200 bytes of length, which only accommodates five records. Anything exceeding that length is truncated and ignored by the engine. As such, each six-stage companion can only level up to Stage 5, as the data generated from party.txt at startup will never include the sixth stage, due to a hardcoded limit.[1]
The kinds of weapons a companion can use is not determined by the weapon's type but rather by the in-game model the weapon utilizes when used. A companion can use weapons that their character model has animation sprites for. The types of weapon models are:
It is due to this mechanic that a companion's model does not change from wearing different types of armor; changing the model would change their qualifications as well. The added benefit here is making it easier to distinguish the companion from regular NPCs wearing the same type of armor.
In Fallout 2, if a companion has a higher active tag skill than the Chosen One, whenever they use that skill on something, the companion lends them a hand by running in and using the corresponding skill on the object themselves. This way, a skill check will be done against their skill level, which allows the Chosen One to do things they would otherwise be not qualified to.
This doesn't, however, extend to other interactions like skill checks in normal dialogue and during regular object use (e.g. it's not possible to use a strong companion to open jammed doors in Vault 8), or when using items that act the same as an active skill (e.g. a doctor's bag). This severely limits companions' usefulness as specialists, as they can't really save the protagonist from having to train all the needed skills and stats themselves.
Every game has a mechanic of its own, and just like that, the affinity of companions is also a part of fallout 4. Their dialogues and actions can notice the relationship of the companion. They, too, have feelings! Also, they do not just help you around in your quests; they also require help from their masters in their quests. Yes, you heard that right, companions can also have their quests, and they will ask for your help. For players to keep track of the affinity rates between them and their companions, they can use the visible companion affinity mod to notify them of any positive or negative changes in their companions.
For instance, while you are playing Fallout 4 survival mode, any action you perform within the game, the vanilla notifications on the top left corner of the screen will display affinity rates. That way, you will know what actions are necessary to keep a healthy and positive relationship with your companion. The mod is a simple, small yet creative mechanism to help players keep track of their affinities in dire needs, and thus, it is listed in our Fallout 4 Best Companion Mods. In simpler words, you will be able to view the ratings from your inventory any time and anywhere!
Companions also have personal feelings, and if you harm them or try to displease them, the affinity rate will drop to the negative side. If the affinity rate drops to a significant level, chances are your companion will leave you. You can build a healthy relationship with your companion with this mod.
Your very own metal companion! The Dog Metal mod transforms your dogmeat into a metal dog that can either be friendly or vicious. You can choose to play with whatever trait you feel like in the game. These dogs can be customized and upgraded, making them fierce in combat. The only disadvantage of this mod is that it turns your healthy, living dog into a non-breathing, lifeless creature to accompany you in your journey. With this mod, your metal dog will be more powerful than before, and they will be equipped with heavy armor and more hp. The function of Dog Metal is still the same as the original DogMeat, and it includes a new addition to its functionalities.
The game does not allow you to own all of the companions at once. You may be able to choose one or two companions at the time, but with this mod, you will be able to get a hold of all the available companions in fallout 4. In addition to dogmeat, you can recruit others as well. You might have noticed that when you select another companion besides dogmeat, the game will replace him with the current companion. Do not worry! Now, you can keep more than the required number of companions, and if you think about it, this would be one of the best fallout 4 companion mods to install.
You all know your very own best friend, the DogMeat; A splendid companion that accompanies you through your adventures within Fallout 4. He helps players with food and assists in fierce battles. The dog is a free companion, as stated by Mama Murphy, and he has a strong sense of smell that can help him track down enemies from a mile away. Furthermore, he can be adopted by the sole survivor, and it is a choice granted to the players by the game as the game gives you an option to either carry a human companion or a dog. The mod, however, allows you to have two companions simultaneously, one being the dogmeat.
On another note, the mod will prevent the companion from showing any feelings of love to the player, and dogmeat will significantly reduce his capacity to carry items. Dogmeat can not disable the perk benefits of Lone Wanderer with this mod. Players can also access the proper quests for dogmeat in Survival Mode.
As there are two mod versions, we recommend that players use the single version. The single version affects only one companion at a time, and it is less complicated than the multi-version of the mod. Fear not, as there is no harm in using the multi-version of the mod. The only benefit that the multi mod carries is that it allows multiple vanilla companions to use the infinite ammo perk.
Moreover, the overall looks of the companions can turn out to be in high resolution and more appealing. The mod can give you a custom face overhaul of your human companion. It turns out, the Overhaul mod is frequently used as fallout 4 best looking companion mods.
Heather Casdin functions differently from other vanilla mod-added companions. She will never leave a spot without your orders and has three combat styles you can personalize through her dialogue menu. The companion is always combat-ready and will attack anything anywhere. You can achieve six affinity levels with Heather, and with the final affinity conversation, you can either stay friends with her or choose love. Let us discuss all the progressions of her affinity;
There are a few fallout 4 best male companion mods that you can find on the internet and test out for yourself. Of course, playing the same old game with repetitive content can become tiresome. As mentioned above, these are the top best fallout 4 companion mods that will make your experience within the game enjoyable, fun, and thrilling.
For whatever reason, when a companion is dismissed, they tend to either stand around in their homes like lost puppies waiting for you to come back, or they start farming mutfruit at your local settlement.
Seriously, the Sole Survivor is supposed to be a fish out of water when it comes to the wasteland, so why is it their responsibility to outfit and supply companions who have spent their whole lives in it?
Using this mod, you can customize your dog companions and give them special armor using the armor workbench. Although the armors are only for aesthetic value, they do make your Dogbot look like a complete badass.
Ellen the Cartographer is one of the best fan-made companions that you can add to your game, and traveling with her is incredibly enjoyable, especially if you have already exhausted everything to do with the base and DLC companions.
A companion to the General Readme, this document details those features that were omitted from the aforementioned readme. They are often more specialized, advanced or complicated, and many are geared more towards mod authors than mod users. This readme is also more technical and goes into more depth on how Wrye Bash functions. It assumes the reader has previously read the General Readme.You can toggle the visibility of the tabs in Wrye Bash's main tab bar by right-clicking the tab bar and checking or unchecking the options in the context menu displayed.Title Bar Info Back to topAs a quick note that doesn't really belong anywhere else, Wrye Bash's title bar contains some useful information. The title is formatted as:[Application Name] [Bash Version] [Install Type] [Game Modifier]: [Save Profile] [Version Indicator]The square bracketed information is: [Application Name]: Wrye Bash if Use Alternate Wrye Bash Name is disabled, otherwise this will be a name based on the game Wrye Bash is managing (e.g. Wrye Smash for Skyrim).
[Bash Version]: This is the version number for the version of Wrye Bash running. Useful when troubleshooting. [Install Type]: If the Standalone version is running, it will read (Standalone). If the Python version is running, this part is omitted. See the Installation section for more information.
[Game Modifier]: for [Game], where [Game] is the name of the managed game, if Use Alternate Wrye Bash Name is disabled. Otherwise, this is not displayed.
[Save Profile]: This is the name of the save profile Wrye Bash is currently using. By default it is Default. [Version Indicator]: This is only displayed when Wrye Bash is running for Oblivion. It indicates the version of Oblivion.esm currently being used. This is related to the Oblivion.esm Swapping feature.Advanced Installation Back to topAlternative Install Locations Back to topWrye Bash can be installed in any folder, and actually if you do manage multiple games the preferred way of installing Bash is to have a single installation and redirect Bash via the command line and/or ini. But in this case you must tell Bash where the game folder is. Bash checks (in this order) the -o argument, the sOblivionPath ini option and the position of the Mopy folder (namely checks if Mopy's parent folder contains a supported game exe). The first of those three methods that yields a path to a supported game exe will "win" and this game will be used. But in case those options are not set or a supported game exe (NB: only exe name is checked) is not found using them, Bash reads the windows registry to find supported games. If no games are found in the registry Bash will notify you and exit. If one game is found then Bash will use that. If however more than one games are found Bash will prompt you to choose amongst those games.So if you have installed Bash outside of a game folder (recommended for multi-game installs), and you don't want to be prompted (or your games do not figure in the registry) you have to either launch Wrye Bash with the -o argument or set the bash.ini sOblivionPath setting.To set the OblivionPath bash.ini option: Open bash_default.ini in the Mopy folder and save it as bash.ini. In the new bash.ini, enter the full path of your game's installation folder (the one that contains the game's executable) for the sOblivionPath setting. Save the edited bash.ini.Alternatively, you can launch Wrye Bash with the -o argument, quoting the path as the argument's parameter. Note that backslashes must be doubled as Python treats a single backslash as an escape character. For example, "Wrye Bash Launcher.pyw" -o "C:\\Games\\Oblivion\\" if you are running Wrye Bash for Oblivion.For more settings (such as changing the Wrye Bash Installers Path), please read the Bash_Default.ini.Python Components Back to topIf you are installing the Python version of Wrye Bash and wish to install the Python dependencies separately, the following must be installed. 2ff7e9595c
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